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Devlog
Terra Marie- Week 15 Dev Log
December 08, 2022
by
TerraMarie
Terra Marie- Week 15 Dev Log December 1st - December 6th [6 hours 30 minutes] Truthfully, I didn’t have an accurate way to track my time in week 15, and I didn’t keep records. I’m basing this on...
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Blaise Morales Worklog - 12/7
December 08, 2022
by
Bmorale2
Overall time - 8 Hours 12/03- 1:30 Hours This final week, my emphasis is put on creating a credits scroll for the game. Spend time today researching methods to set up the credits in-game. 12/04 - 2 Ho...
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Thomas W - Project Devlog - 12/7/22
December 07, 2022
by
tweber14
Time spent this week - ~9 hours 12/1 - ~2 hours Relocating NPC's and rescaling them to better fit the world and fixing some lighting issues 12/4 - ~3 hours Fixing sorrow animation, placing apathy and...
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Kevin B - Project Devlog - 12/7
December 07, 2022
by
MovedRaptor5913
Time spent this week - 8 hours and 35 minutes 12/1 - 10 minutes I spent about 3 hours trying to fix GPU errors on my laptop with minimal success. I got nothing meaningful done today for either project...
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John Sparano the grey wk 14
December 02, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1...
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Thomas W - Project Devlog - 11/23 and 11/30
December 02, 2022
by
tweber14
Total time from 11/17 to 11/30: ~21 Hours Time spent from 11/17 to 11/23: ~9 Hours 11/17 - 11/18: ~5 Hours Trying to figure out issues with some of the character mesh/animation imports, and work on di...
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Kevin B - Project Devlog - 11/23 and 11/30
December 01, 2022
by
MovedRaptor5913
Time spent overall since last update: 8 hours and 40 minutes Time spent from 11/17 to 11/23: 6 hours and 35 minutes 11/17 - 1 hour and 55 minutes 1 hour and 55 minutes - Worked on detecting the times...
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Terra Marie- Week 13 + 14 Dev Log
December 01, 2022
by
TerraMarie
Terra Marie- Week 13 Dev Log November 14th - November 22nd [9 hours 50 minutes] November 15th - 2 hours I typed the puzzle feature in the game called “Spirit Trail.” November 16th - 1 hour 30 minu...
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Blaise Morales Worklog - 11/16
November 17, 2022
by
Bmorale2
Overall time - 9:30 Hours 11/11 - 2:30 Hours Return to previous assets designed for the Grey and the bedroom. Centering objects, fixing pivot issues, and adjusting scale. Redo UV unwrap for objects. T...
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Daelyn Bever worklog W12
November 17, 2022
by
daeja_vuu
11/10 — 3 hours Met with Terra and discussed the schedule for Friday-Sunday UV unwrapped the television model so John could use it for reference. 11/12 — 2 hours UV Unwrapped Selfishness UV Unwrap...
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Thomas W - Project Devlog - 11/16/22
November 17, 2022
by
tweber14
Total time spent this week: ~18 Hours (11/10 - 11/11) - 4 Hours Spent 1hr30min trying to figure out how to import animations and meshes, but I was not successful. Daelyn had found the solution to my p...
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Terra Marie- Week 12 Dev Log
November 16, 2022
by
TerraMarie
Terra Marie- Week 12 Dev Log November 6th - November 13th [9 hours 35 minutes ] November 8th - 2 hours 50 minutes I started working on level design but had to stop due to SVN issues. November 8th - 2...
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Kevin B - Project Devlog - 11/16
November 16, 2022
by
MovedRaptor5913
Time Spent This Week : 11 hours and 5 minutes 11/9 - ~2 hours and 35 minutes ~1 hour and 5 minutes - Research into connecting inventory values into dialog branches. This led to research on the applica...
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john sparano the grey week 12
November 16, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1...
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Thomas W - Project Devlog - 11/9/22
November 10, 2022
by
tweber14
Total time spent this week - ~ 10 Hours 11/3 - 11/4 - 1 Hour 30 Minutes Dialogue brainstorming and typing for gluttony 11/6 - 30 Minutes & Meeting Name brainstorming for characters 11/8 - ~4 Hours Fol...
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Blaise Morales Worklog - 11/9
November 10, 2022
by
Bmorale2
Overall time - 8:30 Hours 11/3 - 1 Hour Wrote dialogue and interactions for Sorrow. 11/4 - 2 Hours Trying to trouble shoot some issues with the Gluttony rig, reviewing videos and trial and error. Stil...
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Daelyn Bever worklog W11
November 10, 2022
by
daeja_vuu
11/4 — 1.5 hours Read over questionnaire Terra put together and left feedback Worked on Gluttony rig 11/4 — 3 hours Still working on Gluttony rig, there were a few vertices I continued to have pro...
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Kevin B - Project Devlog - 11/9
November 09, 2022
by
MovedRaptor5913
Total Time This Week : ~8 hours 11/5 - ~2 hours ~1 hour and 45 minutes - Started work on the rig for Envy. It’s been over a year since I last rigged a 3D model myself, so I’m primarily working off...
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week 11 john sparano the grey
November 09, 2022
by
JSpartan
Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1-2 hours Worked on kitchen area for level 2 house area Week 9 2-3 hours Completed me...
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john sparano week 10
November 09, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1...
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Terra Marie- Week 11 Dev Log
November 09, 2022
by
TerraMarie
Terra Marie- Week 11 Dev Log October 31st - November 6th 21 hours 50 minutes *Preface: To anyone in the group reading this, I have this many hours because I had many inefficient work sessions this wee...
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Daelyn Bever worklog W10
November 08, 2022
by
daeja_vuu
10/30 — 2 hours Met with the group for weekly meeting. Worked on Gluttony and updated the mesh. Also began to edit Gluttony's skin weights, but they weren't saving after moving onto another joint...
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Blaise Morales Worklog - 11/2
November 03, 2022
by
Bmorale2
Overall time - 8 hours 10/30 - 1 Hour Working on a couple additional foliage objects like larger trees and shrubs. 10/31 - 1:30 Hours Reviewing some objects for possible improvements / reduced poly co...
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Thomas W - Project Devlog - 11/2
November 03, 2022
by
tweber14
Total time spent this week: ~ 11 Hours 10/30 - 1 hour of looking into Horror Engine systems I had known already that Horror Engine comes with a quest and event system, so I spent an hour looking into...
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Kevin B - Project Devlog - 11/2
November 02, 2022
by
MovedRaptor5913
Time spent this week - ~7 hours 10/26 - ~2 hours total Did troubleshooting for Unreal packaging, since we couldn't package our 50% build. Ideas as for what was causing the issue ranged from required W...
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Terra Marie - Week 10 Dev Log
November 02, 2022
by
TerraMarie
Terra Marie - Week 10 Dev Log October 24th - October 30th 12 hours October 24th - 2 hours 55 minutes I worked on a character quest system for what each NPC quest would be, how the quests get completed...
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Daelyn Bever worklog W9
October 31, 2022
by
daeja_vuu
10/20 — 1 hour Worked on rig for Gluttony. Later decided to restart since the character design was updated and the mesh itself needed updated 10/23 — 2 hours Met with the team to discuss character...
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Blaise Morales Worklog - 10/26
October 27, 2022
by
Bmorale2
Overall time - 8 hours 10/21 - 3:30 hours Download and investigate Acesprite. Practice with low poly / Playstation 1 styled texturing. 10/22 - 2:30 hours Continue working on models. Focusing on The Gr...
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Thomas W - Project Devlog - 10/26/22
October 26, 2022
by
tweber14
Week 9 - Time Spent - 7 Hours + 1hr45min meeting Sunday, October 23 - Time Spent - 2 Hours work + 1hr45min meeting We had our weekly meeting and really cut down and made decisions on a lot of aspects...
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Terra Marie- Week 9 Dev Log
October 26, 2022
by
TerraMarie
Terra Marie- Week 9 Dev Log October 17th - October 23rd 12 hours + 5 minutes October 20th - 2 hours I started working on making the skeleton, but I failed. As I’m trying to get used to low poly mode...
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Kevin B - Project Devlog - 10/26/22
October 26, 2022
by
MovedRaptor5913
Time spent this week - ~7 hours 10/24 - ~3 hours Finished modeling and unwrapping oven, oven door and door handles. Removed anomalous faces from the fridge. Not sure if this will affect UVs. Modeled c...
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kitchen meshes
October 25, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1...
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Daelyn Bever worklog W8
October 21, 2022
by
daeja_vuu
10/16 — 1 hour Reworked the 'water' area to be a house representing different aspects of depression (one of the 5 stages of grief). We defined different events/feelings to portray in each room of th...
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Terra Marie - Week 8 Devlog
October 20, 2022
by
TerraMarie
Terra Marie- Week 8 Dev Log October 10th - October 16th 9 hours 45 minutes October 11th - 1 hour 30 minutes I did research on how the basement and attic should look. I looked at reference images and g...
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Blaise Morales Worklog - 10/19
October 19, 2022
by
Bmorale2
Overall time - 9 hours 10/15 - 2:30 hours Experimenting with low poly styled meshes. Modeling the bedroom props. Put up walls with and design an example bedroom area. 10/17 - 4 hours Unwrapping bedroo...
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Kevin B - Project Devlog - 10/19/22
October 19, 2022
by
MovedRaptor5913
Time spent this week: ~6 hours 10/14 - ~1.5 hours Created model of fridge and fridge doors. 10/17 - ~2.5 hours Created unwrap for fridge model. Modeled and unwrapped kitchen table. 10/18 - ~1 hour Mod...
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Thomas W - Project Devlog - 10/19/22
October 19, 2022
by
tweber14
Time spent this week: ~9 Hours 10/17/22 - 2 Hours Finished modeling objects for the bathroom. 10/18/22 - 5 Hours Finished unwrapping objects for the bathroom. 10/19/22 - ~2 Hours Ran some test texturi...
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The Grey Living Room
October 17, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress Week 8 1...
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Terra Marie - Week 7 Devlog
October 13, 2022
by
TerraMarie
Terra Marie - Week 7 Devlog October 3rd - October 9th 10 hours + 25 minutes October 3rd - 2 hours 45 minutes I had a quick 45-minute work session on the hub when I hit a roadblock on the bridge. The i...
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Daelyn Bever worklog W7
October 12, 2022
by
daeja_vuu
10/07 — 1 hour Drew concept art for potential NPC characters, Pride and Gluttony. Researched seven deadly sins, the 8 temptations, other similar religious/cultural 'sins/temptations' 10/08 — 2 hou...
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John Sparano The Grey
October 12, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3 Week 7 Ch3 has been put on hold for now no progress...
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The Grey
October 12, 2022
by
JSpartan
https://docs.google.com/document/d/1iB_-yRJ1RaGY0Fjzb2wOmFMomYkmcTJysuzr3GPLMhE/... Week 6 3-4 hours Completed grey boxing for The Grey Ch3...
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Thomas W - Project Devlog - 10/12/22
October 12, 2022
by
tweber14
Time spent this week: ~7 Hours (~5hr30min if you don't count the Maya crash) 10/9/22 - 3 Hours Researched various different videos to help with visual effect blueprinting, found some very helpful guid...
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Kevin B - Project Devlog - 10/12/22
October 12, 2022
by
MovedRaptor5913
Time spent this week: ~2.5 hours 10/11 - ~2.5 hours Created 2 concept designs for Selfishness Prepared to start making models for Kitchen...
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Terra Marie - Week 6 Devlog
October 05, 2022
by
TerraMarie
Terra Marie - Week 6 Devlog September 26th - October 2nd 5 hours + 10 minutes September 27th - 1 hour + 20 minutes As the team worked towards approaching the 25% progress mark, I was tasked with doing...
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Daelyn Bever work log W6
October 05, 2022
by
daeja_vuu
##development
09/28 — 1 hour Created tombstone model for use in graveyard area Created Crow model for NPC 09/29 — 2 hours Created concept art for different areas within the game, The Playground Area and a citys...
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Kevin B - Project Devlog - 10/5/22
October 05, 2022
by
MovedRaptor5913
Time spent this week: ~6.5 hours 9/25 - ~30 minutes Began work on concept art for "Poor Soul". 9/26 - 6 hours Finished concept art for "Poor Soul", "Specter", "Haze", "Wall Bug" and "Wisp", as well as...
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Thomas W - Project Devlog - 10/5/22
October 05, 2022
by
tweber14
WEEK 6 Time spent this week: ~ 8 Hours 9/27 - 2 Hours Added the Horror engine pack into the project and game, and changed default inputs and game modes so it would work throughout the levels. Added so...
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