Daelyn Bever worklog W7
the Gray » Devlog
10/07 — 1 hour
- Drew concept art for potential NPC characters, Pride and Gluttony. Researched seven deadly sins, the 8 temptations, other similar religious/cultural 'sins/temptations'
10/08 — 2 hours
- Discussed gameplay and story with Terra, answered a lot of unanswered questions. Ultimately fleshed the world and story out a lot more, now we have a much better sense of direction.
10/09 — 2 hours
- Developed our world and the NPCs. We decided to loosely based areas off the 5 stages of grief and the different NPCs are inspired by the 7 deadly sins.
- We cut down on our workload and decided to prioritize having two areas instead of all 4 in our vertical slice.
- Delegated tasks to complete, such as modeling assets, making concept art for our NPCs, or moving forward with some of our designs and modeling the NPC characters.
10/11 — 1 hours
- Designed more NPC characters; Sorrow, Envy, Apathy.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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