Daelyn Bever worklog W7


10/07 — 1 hour

  • Drew concept art for potential NPC characters, Pride and Gluttony. Researched seven deadly sins, the 8 temptations, other similar religious/cultural 'sins/temptations'

10/08 — 2 hours

  • Discussed gameplay and story with Terra, answered a lot of unanswered questions. Ultimately fleshed the world and story out a lot more, now we have a much better sense of direction.

10/09 — 2 hours

  • Developed our world and the NPCs. We decided to loosely based areas off the 5 stages of grief and the different NPCs are inspired by the 7 deadly sins. 
  • We cut down on our workload and decided to prioritize having two areas instead of all 4 in our vertical slice. 
  • Delegated tasks to complete, such as modeling assets, making concept art for our NPCs, or moving forward with some of our designs and modeling the NPC characters.

10/11 — 1 hours

  • Designed more NPC characters; Sorrow, Envy, Apathy.

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