Terra Marie- Week 15 Dev Log
Terra Marie- Week 15 Dev Log
December 1st - December 6th
[6 hours 30 minutes]
Truthfully, I didn’t have an accurate way to track my time in week 15, and I didn’t keep records. I’m basing this on SVN commits and the approximate time it took to edit the trailer and record footage.
December 3rd - 30 minutes
Fixing lights and collision issues. I didn’t do anything major this day, I was just assisting Thomas and Daeyln with issues they were having while working.
December 4th - 1 hour
I went in the fix the lights in the house since the house was dark. Daelyn also helped me find light beams to put on the teleporters to make them more obvious. But for some reason, my SVN wasn’t updating or committing. The changes I made never updated and I ended up having to redownload the SVN.
December 5th - 5 hours
Re-fixed the lights. Created sequences of the game. Recording footage of the packaged game. Edited trailer and created the melting text title card.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
More posts
- Blaise Morales Worklog - 12/7Dec 08, 2022
- Thomas W - Project Devlog - 12/7/22Dec 07, 2022
- Kevin B - Project Devlog - 12/7Dec 07, 2022
- John Sparano the grey wk 14Dec 02, 2022
- Thomas W - Project Devlog - 11/23 and 11/30Dec 02, 2022
- Kevin B - Project Devlog - 11/23 and 11/30Dec 01, 2022
- Terra Marie- Week 13 + 14 Dev LogDec 01, 2022
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