Thomas W - Project Devlog - 11/23 and 11/30


Total time from 11/17 to 11/30: ~21 Hours


Time spent from 11/17 to 11/23: ~9 Hours 

 11/17 - 11/18: ~5 Hours 

 Trying to figure out issues with some of the character mesh/animation imports, and work on dialogue trees in Unreal 

 11/18 - 11/19: ~4 Hours 

 Wrapping up some dialogue trees and building for the 75 percent submission. 

 11/19 - 11/23: None Thanksgiving break plans and working for other classes. 


 Time spent from 11/24 to 11/31: ~12 Hours 

 11/24 - 11/26: None

Working during thanksgiving break so I tried to spend the extra time I had getting some rest. 

 11/27: ~6 Hours

Spent time relocating the NPC's to their proper places, and finished the initial dialogue trees for apathy and arrogance in Unreal.

11/30: ~6 Hours

Spent time trying to import selfishness with the chains, but since I couldn't figure it out Daelyn took it over while I imported Apathy. I also spent time fully completing Gluttony's dialogue tree in Unreal, and I also spent time messing with the collision of the characters as some were getting auto-generated collision that would make them float.

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