Thomas W - Project Devlog - 11/23 and 11/30
Total time from 11/17 to 11/30: ~21 Hours
Time spent from 11/17 to 11/23: ~9 Hours
11/17 - 11/18: ~5 Hours
Trying to figure out issues with some of the character mesh/animation imports, and work on dialogue trees in Unreal
11/18 - 11/19: ~4 Hours
Wrapping up some dialogue trees and building for the 75 percent submission.
11/19 - 11/23: None Thanksgiving break plans and working for other classes.
Time spent from 11/24 to 11/31: ~12 Hours
11/24 - 11/26: None
Working during thanksgiving break so I tried to spend the extra time I had getting some rest.
11/27: ~6 Hours
Spent time relocating the NPC's to their proper places, and finished the initial dialogue trees for apathy and arrogance in Unreal.
11/30: ~6 Hours
Spent time trying to import selfishness with the chains, but since I couldn't figure it out Daelyn took it over while I imported Apathy. I also spent time fully completing Gluttony's dialogue tree in Unreal, and I also spent time messing with the collision of the characters as some were getting auto-generated collision that would make them float.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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