Blaise Morales Worklog - 12/7


Overall time - 8 Hours

12/03- 1:30 Hours

  • This final week, my emphasis is put on creating a credits scroll for the game.
  • Spend time today researching methods to set up the credits in-game.

12/04 - 2 Hours

  • Creating the credit sequence in Premier.
  • Experimenting in Unreal to prepare a functional credit sequence for the game.

12/05 - 4:30 Hours

  • Finish experimenting with a trigger based end-sequence.
  • Fix some typos and adjust a few listings in the credits.
  • Experiment with making the credit sequence functional from the main menu instead of based on an in-game trigger.
  • Bug fixing due to issues with Direct X blanking out videos plus Unreal incorrectly reading the video from a personal file rather than a packaged file.

Blue print snippet.


Main menu update with credits sequence loaded in.

Credit sequence.

Get the Gray

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