Blaise Morales Worklog - 12/7
the Gray » Devlog
Overall time - 8 Hours
12/03- 1:30 Hours
- This final week, my emphasis is put on creating a credits scroll for the game.
- Spend time today researching methods to set up the credits in-game.
12/04 - 2 Hours
- Creating the credit sequence in Premier.
- Experimenting in Unreal to prepare a functional credit sequence for the game.
12/05 - 4:30 Hours
- Finish experimenting with a trigger based end-sequence.
- Fix some typos and adjust a few listings in the credits.
- Experiment with making the credit sequence functional from the main menu instead of based on an in-game trigger.
- Bug fixing due to issues with Direct X blanking out videos plus Unreal incorrectly reading the video from a personal file rather than a packaged file.
Blue print snippet.
Main menu update with credits sequence loaded in.
Credit sequence.Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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