Terra Marie- Week 12 Dev Log
the Gray » Devlog
Terra Marie- Week 12 Dev Log
November 6th - November 13th
[9 hours 35 minutes ]
November 8th - 2 hours 50 minutes
I started working on level design but had to stop due to SVN issues.
November 8th - 2 hours 15 minutes
Got the SVN back to working and started working on level design again the same day.
Figure 1.1
November 10th - 4 hours
Fixing areas with messed up collision and getting level design closer to being ready for playtesting.
Figure 2.1
November 13th - 30 minutes
I added the house assets that the team created to see how they would fit into the space.
Figure 3.1 - Figure 3.4
Figure 1.1 | Day 1 level design WIP
Figure 2.1 | Day 2 level design WIP
Figure 3.1 - Figure 3.4 | House assets placed in world
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the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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