Terra Marie- Week 12 Dev Log


Terra Marie- Week 12 Dev Log

November 6th - November 13th

[9 hours 35 minutes ]

November 8th - 2 hours 50 minutes 

I started working on level design but had to stop due to SVN issues.

November 8th - 2 hours 15 minutes 

Got the SVN back to working and started working on level design again the same day.

Figure 1.1

November 10th - 4 hours 

Fixing areas with messed up collision and getting level design closer to being ready for playtesting.

Figure 2.1

November 13th - 30 minutes 

I added the house assets that the team created to see how they would fit into the space.

Figure 3.1 - Figure 3.4


Figure 1.1 | Day 1 level design WIP

Figure 2.1 | Day 2 level design WIP 

Figure 3.1 - Figure 3.4  | House assets placed in world

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