Blaise Morales Worklog - 11/2
the Gray » Devlog
Overall time - 8 hours
10/30 - 1 Hour
- Working on a couple additional foliage objects like larger trees and shrubs.
10/31 - 1:30 Hours
- Reviewing some objects for possible improvements / reduced poly count, unwrapping.
- Start a mockup scene of what The Grey's environment could look like based on reference images.
11/1 - 2:30 Hours
- Creating additional props to fill The Grey's environment. Including some extra house designs, chairs or tables, fountain / statue thing.
- Go into greater depth with the mockup. Include some test textures, throw in more foliage and newer props. Twisty landscape and forested / mountainous backdrop.
- Redo the bed texture, aiming for a lower poly look that better fits the theme we might be going for.
11/2 - 3 Hours
- Opening up the "Gluttony" rig and experimenting.
- Aiming to troubleshoot some issues with the rig which cause some oddities when animating. Not successful as of yet.
- Complete a practice animation. If fine tuned after fixing issues, this could be polished into an idle animation or interaction animation.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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