Thomas W - Project Devlog - 11/2
Total time spent this week: ~11 Hours
10/30 - 1 hour of looking into Horror Engine systems
I had known already that Horror Engine comes with a quest and event system, so I spent an hour looking into those systems more.
11/1 - 3 hours of work on ninja character physics
Made a test project in third person to test the actual physics, then imported the physics into the project itself and did some testing since some things weren't working properly.
11/1-11/2 - 4 hours of troubleshooting
The SVN was having issues with checking out and updating. It took me a while to find the problem of a single locked file in an old revision, and it took me even more time to find out how to get that file unlocked. Once I was able to get the project folder working again, I had to re add the ninja physics for our character but that only took around 30 minutes since I already knew what to do and what settings to apply.
11/2 - 3 hours of blueprinting for the inventory, quests and spirit trail
I spent around 30 minutes within the Horror Engine demo level and also watching tutorials on YouTube to learn how to utilize the horror events within the Horror Engine. I set some of these events up, one when the player starts the game and one when they cross the bridge, and one when they pick up the item at the end of the spirit trail. The diary AKA quest system also updates with each of these events. I spent time creating a simple spirit orb blueprint as well as the spline blueprint, and created the logic for the spirit orb to follow the spline trail.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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