Daelyn Bever worklog W9
the Gray » Devlog
10/20 — 1 hour
- Worked on rig for Gluttony. Later decided to restart since the character design was updated and the mesh itself needed updated
10/23 — 2 hours
- Met with the team to discuss character quests and overall narrative. Some of the background information on the NPCs was lacking, so we brainstormed and came up with final plans
10/24 — 1 hour
- Researched colors for texturing, tried a few sample textures that followed specific color palettes for different characters. Also did research into color blindness and accessibility and found resources that provide a good foundation. Contrast between two hues is one of the most important things to keep in mind, if colors are too similar in darkness/lightness, the player can't tell what's happening on the screen
10/25 — 1 hour
- Began working on Selfishness's skeleton in order to rig the character and made controllers
10/26 — 2 hours
- Discussed NPC quests for characters and decided on narrative structure for most of our gameplay. Split our team into two sections, a blueprinting team and modeling/animation team. Once the modeling and animation is at a good point, more of our focus will shift over to blueprints as well. Created redesigned concept art for Envy and Apathy
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
More posts
- Terra Marie- Week 15 Dev LogDec 08, 2022
- Blaise Morales Worklog - 12/7Dec 08, 2022
- Thomas W - Project Devlog - 12/7/22Dec 07, 2022
- Kevin B - Project Devlog - 12/7Dec 07, 2022
- John Sparano the grey wk 14Dec 02, 2022
- Thomas W - Project Devlog - 11/23 and 11/30Dec 02, 2022
- Kevin B - Project Devlog - 11/23 and 11/30Dec 01, 2022
- Terra Marie- Week 13 + 14 Dev LogDec 01, 2022