Kevin B - Project Devlog - 11/9
the Gray » Devlog
Total Time This Week: ~8 hours
11/5 - ~2 hours
- ~1 hour and 45 minutes - Started work on the rig for Envy. It’s been over a year since I last rigged a 3D model myself, so I’m primarily working off a combination of the Rig It Right book and online guides on what to do. I got the skeleton set up and uploaded it to the project's OneDrive.
- ~15 minutes - Brainstormed ideas for potential nicknames for the characters. Since I’ve been working with Envy, I tried to think of a few from Envy’s point of view.
11/8 - ~3 hours and 15 minutes
- ~3 hours - Created dialog for Selfishness and Apathy covering the main quest points and some smaller interactions between. The dialog I wrote felt a bit utilitarian to me, but I'm my own worst critic. It should be a good starting point to work from at the very least.
- ~15 minutes - Troubleshooting for Thomas’s dialogue system not accepting replies. I didn’t know exactly how the system works, so I couldn't provide too much help outside of looking for obvious problems at the time.
11/9 - ~2 hours and 45 minutes
- ~2 hours and 35 minutes - Continued troubleshooting the dialogue system. I had the reference videos playing at double speed to save time since I’m not constructing the system from scratch. I got through the first two videos and a few minutes into video 3 before I fell asleep, making a gap between the first 25 minutes and the rest of the time. Other sources were also checked to see if there was some common issue in widget creation that I could check for that might be causing the issue. The issue ended up being caused by a HitTestInvisible state being used for displaying the Reply box instead of a SelfHitTestInvisible. A minor difference in text with a major difference in functionality.
Dialog working as intended:
Reply box not responding:
The culprit:
- 10 minutes - Helped disable movement when interacting with an NPC and re-enable it when finished. I saw a potential fix for this while going through the comments on the dialogue system tutorials earlier, so it was just a matter of testing the fix on my end.
Solution:
Time was also spent this week familiarizing myself with animation blueprints, but since the blueprints themselves were made for another class and don’t benefit the project directly, I didn’t include it in the total. The experience should be useful when animations are ready to be implemented in the project however.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
More posts
- Terra Marie- Week 15 Dev LogDec 08, 2022
- Blaise Morales Worklog - 12/7Dec 08, 2022
- Thomas W - Project Devlog - 12/7/22Dec 07, 2022
- Kevin B - Project Devlog - 12/7Dec 07, 2022
- John Sparano the grey wk 14Dec 02, 2022
- Thomas W - Project Devlog - 11/23 and 11/30Dec 02, 2022
- Kevin B - Project Devlog - 11/23 and 11/30Dec 01, 2022
- Terra Marie- Week 13 + 14 Dev LogDec 01, 2022
Leave a comment
Log in with itch.io to leave a comment.