Terra Marie - Week 10 Dev Log
Terra Marie - Week 10 Dev Log
October 24th - October 30th
12 hours
October 24th - 2 hours 55 minutes
I worked on a character quest system for what each NPC quest would be, how the quests get completed, what happened to each NPC after the quest is completed, and what meaningful conclusion can be made from each quest.
October 25th - 3 hours
UV unwrapping the graveyard assets. The 50% checkpoint was the next day, and I was worried I wouldn’t finish UV unwrapping them in time to send them to the person working on level design. So, I just added the assets to the grey and HUB and placed them myself. Separated them into individual files and imported them into unreal. I’d never imported assets into unreal and noticed they imported into unreal smaller than I had intended. So, I had to go back into the files and individually scale each world size to ensure the scale was accurate before I added them to the level.
Figure 1.1
October 26th - 2 hours 30 minutes
Finished the solo version of the Arrogance model and started trying to figure out how to merge the solo skeleton to look like the conjoined skeleton.
Figure 2.1
October 27th - 1 hour 30 minutes
Nearly completed the skeleton merge, but got feedback from the group saying that they would prefer the skeletons be conjoined at the hip and not at the head.
Figure 3.1
October 30th - 2 hours 5 minutes
Changed the Arrogance model based on the previous group feedback. Then, I worked on joint placement for the model.
Figure 4.1
But after a 15-minute group meeting where we discussed potential character names, I got final feedback on the model’s merge, and it was suggested that I change it one more time. Luckily, since I had already restarted twice, this didn't take as long.
Figure 4.2
Figure 1.1 | Graveyard temporary asset placement
Figure 2.1 | Arrogance character model - WIP
Figure 3.1 | Skeleton merge v1
Figure 4.1 | Skeleton merge v2
Figure 4.2 | Final Skeleton Merge v3
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
More posts
- Terra Marie- Week 15 Dev LogDec 08, 2022
- Blaise Morales Worklog - 12/7Dec 08, 2022
- Thomas W - Project Devlog - 12/7/22Dec 07, 2022
- Kevin B - Project Devlog - 12/7Dec 07, 2022
- John Sparano the grey wk 14Dec 02, 2022
- Thomas W - Project Devlog - 11/23 and 11/30Dec 02, 2022
- Kevin B - Project Devlog - 11/23 and 11/30Dec 01, 2022
- Terra Marie- Week 13 + 14 Dev LogDec 01, 2022
Leave a comment
Log in with itch.io to leave a comment.