Thomas W - Project Devlog - 11/16/22
Total time spent this week: ~18 Hours
(11/10 - 11/11) - 4 Hours
Spent 1hr30min trying to figure out how to import animations and meshes, but I was not successful. Daelyn had found the solution to my problem the following night. I spent the other 2hr30min rescaling and re-unwrapping the bathroom assets.
(11/12) - 2Hr30Min
Spent 1hr30min baking and exporting animations into Unreal, and another hour rewriting Gluttony's dialogue since Kevin was able to figure out the item check decorator.
(11/13) - ~8 Hours
Fixed collision in Hub level, added invisible collision to edges of map/water, added gluttony and sorrow npc's into the hub level with animation, added in basic dialogue for sorrow, added in the teleporters, fixed walk noise, raised player camera height, and moved the remote to the table so it would be more visible. Also added sample main menu music. This was all for our first playtest build, which I had some issues building, but I was able to figure it out.
(11/15) - ~2 Hours
Spent some time trying to figure out how our branching dialogue would work, but I had issues with getting it to function. After two 1 hour sessions of working I stopped for the day because I was confused with the tasks and decorators, so I was going to look into some tutorials to help me better understand what I was doing.
(11/16) - ~1Hr30min
Spent some time working on more dialogue trees. I did not spend as much time today, but I will be adding and finishing most of them tomorrow.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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