Blaise Morales Worklog - 11/9
the Gray » Devlog
Overall time - 8:30 Hours
11/3 - 1 Hour
- Wrote dialogue and interactions for Sorrow.
11/4 - 2 Hours
- Trying to trouble shoot some issues with the Gluttony rig, reviewing videos and trial and error. Still not successful with this.
- Used the ISB Gluttony rig to do some practice animations.
11/5 - 1 Hour
- Brainstorm nicknames for every character.
- Download the final Gluttony rig and start the tail-eating animation.
11/6 - 1 Hour
- Continue working on Gluttony animation. Looking for snake biting references that might help.
- Download and testing the Sorrow rig.
11/7 - 1 Hour
- Resume work with the Gluttony tail-biting animation.
- Start the sitting animation for Sorrow.
11/8 - 30 Minutes
- Another short work session. Finished up the Gluttony tail-biting animation
11/9 - 2 Hours
- Resumed work with Sorrow. Aimed to create two animations, one with the character floating and one where they are sitting.
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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