Daelyn Bever worklog W10


10/30 — 2 hours

  • Met with the group for weekly meeting. Worked on Gluttony and updated the mesh. Also began to edit Gluttony's skin weights, but they weren't saving after moving onto another joint

10/31 — 1 hour

  • Continued to struggle with Gluttony rig, researched skin weight painting and editing vertices weights in component editor. Also worked on Selfishness rig and the joint orientation. Found assets pack to implement, tested sample textures to match the available assets

11/1 — 3 hours

  • Met with Terra, discussed overall progress, revamped schedule, and continued work on Gluttony rig.

11/2 — 30 minutes

  • Uploaded low poly asset packs into Unreal project, uploaded to svn, and compared models to make sure we have a semi-consistent art style

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