Daelyn Bever work log W6


09/28 — 1 hour

  • Created tombstone model for use in graveyard area
  • Created Crow model for NPC

Crow NPC

09/29 — 2 hours

  • Created concept art for different areas within the game, The Playground Area and a cityscape within The Nightmare Area
  • Started list of various models needed within our game

10/2 — 1 hour

  • Met with team to discuss grayboxed levels created: The Gray, The Water Area, The Nightmare Area, and The Playground Area.

10/3 — 3 hours

  • Created scythe model
  • Met with some team members in order to flesh out story and script
  • Came up with concepts and mechanics to introduce within game

10/4 — 3 hours

  • Created dialogue system in Unreal 5 by implementing blueprints
  • Created graybox of The Gray's flipped dimension bridge
    Flippy Bridge in The Gray

Get the Gray

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