Daelyn Bever work log W6
the Gray » Devlog
09/28 — 1 hour
- Created tombstone model for use in graveyard area
- Created Crow model for NPC
09/29 — 2 hours
- Created concept art for different areas within the game, The Playground Area and a cityscape within The Nightmare Area
- Started list of various models needed within our game
10/2 — 1 hour
- Met with team to discuss grayboxed levels created: The Gray, The Water Area, The Nightmare Area, and The Playground Area.
10/3 — 3 hours
- Created scythe model
- Met with some team members in order to flesh out story and script
- Came up with concepts and mechanics to introduce within game
10/4 — 3 hours
- Created dialogue system in Unreal 5 by implementing blueprints
- Created graybox of The Gray's flipped dimension bridge
Get the Gray
the Gray
Status | Released |
Authors | daeja_vuu, TerraMarie, tweber14 |
Genre | Puzzle |
Tags | Abstract, Atmospheric, Casual, Mental Health, Narrative, Singleplayer, Surreal, Unreal Engine, Walking simulator, weird |
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